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Velocity engine download reflexive entertainment
Velocity engine download reflexive entertainment










velocity engine download reflexive entertainment
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Wyeth Ridgway, President / Technical Director Bink performs wonderfully, and without it we could not have shipped this game." This was an incredibly aggressive playback need and memory constraint.

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Our game plays up to 20 simultaneous movie streams through Bink, streaming off the DVD player. We turned to Bink and Miles to replace the movie and audio subsystems, both of which integrated easily.

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It was the port of an arcade game with a sprawling codebase, written originally on Windows and then ported to Linux. "TARGET:Terror has been our first product development cycle on the Nintendo Wii. Paul Hughes, Technical Director, Warthog PLC Trust me on this one, there is no better video codec on the market than RAD Game Tools' Bink." "As author of several commercial codecs when I first saw Bink my jaw hit the floor with a thud! It is an astounding all-round achievement the picture quality is truly better than DVD, the compression ratios are far in advance of anything I've ever seen, and to top it all off the decoder is damn fast! The Bink Tools are blissfully easy to use with plenty of fine control options and the Bink SDK is so easy to integrate - it took me literally 20 minutes to get Bink up and running in StarLancer. Greg Mitchell, Digital Cinematographer, Epic Games RAD tools pack a powerful punch as they're easy to use, and the end results are awesome." The last thing we want is for compression to diminish video quality, and thankfully, we've been quite pleased at the results we're getting from using Bink in Gears of War and Unreal Tournament 3. "We're sticklers for overall image clarity, and we work hard to make sure our cinematics look good.

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YouĬan't beat the quality of the software or the excellent service you get It's been the first and final choice for our video needs every time. "I've been using Bink (and Smacker before it) for over a decade now and Yuichiro Kitao, Program Director - tri-Ace Inc. If we hadn't used BINK, we may well have had to reduce the number of playable characters from three to two, due to resource limitations. The encoder is very easy to use, and the memory footprint is surprisingly small, resulting in a great performance. It's performance went well beyond our expectations.īink provided high quality video and audio, used few resources, was simple and easy to integrate, and is well-optimized for multiple platforms. Game Developer Magazine - Middleware ShowdownĮnd of Eternity* (called "Resonance of Fate" outside of Japan) was our first use of Bink. It is "well priced," and "works wells", and RAD offers "great support." Out most frequently was RAD Game Tools, in particular the video softwareīink.

velocity engine download reflexive entertainment

That is designed well and easy to integrate.

velocity engine download reflexive entertainment

Through the comments and stories shared via the survey, we've learnedĪ lot about companies that are easy to work with, and provide software












Velocity engine download reflexive entertainment